How do I create a WebRTC connection?
To initiate the peer connection setup from the calling side, we create a RTCPeerConnection object and then call createOffer() to create a RTCSessionDescription object. This session description is set as the local description using setLocalDescription() and is then sent over our signaling channel to the receiving side.
How do you set up a peer-to-peer network?
To setup a peer to peer connection, you must manually configure the IP and subnet mask address on both the scope and your computer. You can then use an ethernet cable connected directly between the scope and computer. This will work on the Linux and Windows version of the 5 or 6 Series MSO.
How does WebRTC connect to peer?
The RTCPeerConnection interface represents a WebRTC connection between the local computer and a remote peer. It provides methods to connect to a remote peer, maintain and monitor the connection, and close the connection once it’s no longer needed.
How do I host a WebRTC server?
To setup a WebRTC-based communication system, you need three main components:
- A WebRTC signaling server. To establish a WebRTC connections, peers need to contact a signaling server, which then provides the address information the peers require to set up a peer-to-peer connection.
- A WebRTC client application.
What is RTC Server?
RTC Server is a real-time communications server that installs on top of Windows 2003. Today, real-time communications refers largely to text-based IM capabilities, but it can also encompass audio and video chat, file transfer, and presence functionality.
Is WebRTC P2P?
WebRTC is designed to work peer-to-peer, so users can connect by the most direct route possible. However, WebRTC is built to cope with real-world networking: client applications need to traverse NAT gateways and firewalls, and peer to peer networking needs fallbacks in case direct connection fails.
What is a PeerConnection in WebRTC?
C# PeerConnection class The PeerConnection class is the entry point to using MixedReality-WebRTC. It encapsulates a connection between a local peer on the local physical device, and a remote peer on the same or, more generally, another physical device.
Is PeerConnection available in WebKit?
The only implementation of the PeerConnection (UDP based) exists in the modified WebKit by the Ericsson labs (May 2011), which is working quite well. Some patches are in WebKit now (Oct. 2011 — see updates below!):
Does PeerConnection work with W3C?
Since 31 October 2011, the W3C Editor’s Draft is an official Working draft: The only implementation of the PeerConnection (UDP based) exists in the modified WebKit by the Ericsson labs (May 2011), which is working quite well. Some patches are in WebKit now (Oct. 2011 — see updates below!):
What is the purpose of The PeerConnection class?
The PeerConnection class is the entry point to using MixedReality-WebRTC. It encapsulates a connection between a local peer on the local physical device, and a remote peer on the same or, more generally, another physical device.